Recommended Parameters
samplers | DPM++ 2M Karras | |
steps | 20 | |
cfg | 5-7 | |
vae | sdxl_vae.safetensors | |
resolution | 960×1280 |
Recommended Hires (High-Resolution) Parameters
upscale | None |
Version Highlights
further trainings, also added some synthetic data to reinforce some emerging concepts, both from previous versions and from dalle3
seems to be coherent and versatile enough for a new version
also gathered some transformation scene images, in hopes that it helps with better understanding morphing between concepts, sometimes that tag also works, but isn’t reliable enough yet; prefers wide images
dataset was tagged like: X to Y, transformation scene; X turning into Y; X transforming into Y
experiment with Xtaur
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Initial version of Chimera XL, focusing on (un)realistic creatures, hybrids, monsters.
The training data had Gen1 pokemons (just their names, no type tagging), some LoL characters (Ashe, Akali, Ahri, Katarina, Star Guardian Jinx, Nidalee, etc), some OW characters (mercy, dva, black cat dva, tracer), species (tauren, navi, smurf, succubus, draenei, lamia, turian, asari, krogan, skrull), various wereanimals and hybrids, fantasy creatures (undead dragon, harpy, dryad, unicorn, centaur, humantaur, kobold, goblin, floran, avian, fairy, arachne, slime, griffin), regular animals, and various LUTs (see LUT Diffusion LoRA).
I used Dreamshaper Alpha2 as a base.